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do your :bit

micro:bit & the Global Goals

Three primary/elementary age students look at a micro:bit connected to a battery pack while outdoors.

do your :bit brings together the micro:bit and the UN’s Global Goals to provide inspiring activities for your classroom or club and an exciting digital challenge for you to run.

Resources for your classrooms and code clubs

Use the resources on this page to introduce the Global Goals, have fun with the micro:bit and develop world-changing ideas and solutions using technology.

If you are running a do your :bit challenge for your students, we'd love to hear about it. Email us on info@microbit.org and tell us about your plans, or share your creations on social media using #doyourbitwithmicrobit.

do your bit logo with the tagline 'a micro:bit digital challenge for the Global Goals' alongside the micro:bit, British Council, World's Largest Lesson and Unicef logos.

Run your own do your :bit challenge

1. Introduce the Goals

Use our guides to introduce the Global Goals to students and run activities around global learning.

2. micro:bit projects

Have a go at one of our Make it: Code it projects linked to the Goals to show students how to use technology to solve global problems.

3. Design and prototype

Now ask students to come up with their own ideas for tech solutions. Research the problem, design a solution, make it and test it!

4. Celebrate success

Now it's time to celebrate your students' creative solutions!

If you're running your own competition, use our 'do your :bit challenge pack' to celebrate your students work. The 'challenge pack' is available to download here.

do your :bit challenge pack

To help you run the challenge, we've put together a pack of materials to help you celebrate your students' success, each step of the way.

Download certificates, posters, bunting, sticker sheets and our logo to run your own do your :bit challenge. The download bundle also includes guidelines for use of the do your :bit logo.

Explore challenge pack

Global Goals guides

The UN’s Global Goals or Sustainable Development Goals (SDGs) are a call for action by all countries to promote prosperity for everyone while protecting the planet. Use our guides to introduce the Goals to students and young people.

micro:bit projects

Quick projects in MakeCode to help you explore the Global Goals with the micro:bit!

Lessons

Use our Lessons to run prototyping activities linked to the Global Goals.

Only available in English language.

Three simple projects to learn about the importance of being active to help prevent heart disease and create wearable devices to encourage people to be more active. Design challenges for finding solutions to the Global Goals for sustainable development (SDGs).

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Two simple projects to learn about the threats faced by fish and sea turtles and how technology can help them survive and promote bio-diversity. Design challenges for finding solutions to the Global Goals for sustainable development (SDGs).

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Two simple activities exploring how technology can be used to protect biodiversity in your neighbourhood and the wider world using the BBC micro:bit. Design challenges for finding solutions to the Global Goals for sustainable development (SDGs).

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Three simple projects to learn about the importance of road safety at night and create wearable devices to help young people ‘Be Safe: Be Seen!’ Design challenges for finding solutions to the Global Goals for sustainable development (SDGs).

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Two longer, advanced projects to explore how wireless networks, smart materials and algorithms can help keep our oceans clean. Design challenges for finding solutions to the Global Goals for sustainable development (SDGs).

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Two advanced projects to explore how technology can protect plant life and increase food production. Design challenges for finding solutions to the Global Goals for sustainable development (SDGs).

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Five lessons designed for students aged 11-14 years to follow on from the ‘Computing fundamentals’ unit. Students work in teams to design and prototype their own health tech innovation.

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Four lessons designed for students aged 11-14 years. Students explore sensory classrooms and design and create their own sensory learning aids using the BBC micro:bit.

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Gather data about energy use around you using the BBC micro:bit as a simple data logger, then process and analyse the data to make informed decisions about reducing energy usage

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Inspiration

You can get inspired in your own classroom by exploring the creative solutions designed by previous participants in the do your :bit challenge.

do your :bit is no longer run as a global competition by the Micro:bit Educational Foundation but you can use our resources to run your own local version and ensure as many young people as possible can get involved.