By completing any of these activities, young people will gain insights into two of the UN’s Global Goals. They can then complete the Design Activity, designing their own prototype solution to a real world problem which they can enter to the do your :bit challenge.
If you would you like to collaborate with other schools to learn about the Goals and create solutions for do your :bit, the Connecting Classrooms programme from the British Council can make this happen. The British Council and the Institute of Imagination have also created a guide to support you in running a do your :bit hackathon.
‘Simple’ activities are suitable for all ages and teachers who have less experience with programming, but can be used in any setting, formal or informal. ‘Complex’ activities are aimed at older children and teachers who are more confident with programming; some of these require experience using electronics and design technology in conjunction with physical computing.
Create a prototype light-up fishing net using micro:bitアクティビティを読む
Create a prototype sea turtle ‘safe beach’ lightアクティビティを読む
Make working prototypes of wireless sensors which could be used to monitor the environment at seaアクティビティを読む
Design an efficient algorithm for an autonomous vehicle that can mop up oil spillsアクティビティを読む
Use the micro:bit’s radio function to create an anti-poaching collarアクティビティを読む
Create a micro:bit counter to record different speciesアクティビティを読む
Make a prototype of an automated farming system that senses when crops are dryアクティビティを読む
Create prototype sensors to protect forests using micro:bit’s radio functionalityアクティビティを読む
do your :bitチャレンジに向けた自分の改革案のプロトタイプを設計および作成するアクティビティを読む